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Properties

info

Properties are the 'counters' of the platform. They are the input or outcome of an action and the 'memory' of your application.

Their value can be attached to a user (team) or to the application as a whole (all teams).

You can create a new property by clicking on the '+ Property' button. You can choose from 3 different types of properties:

  • Number
  • Text
  • Yes / No (positive/negative, boolean) 

Applications; Properties

Details:

When creating a property you'll need to enter the following details:

  • "Property type"; choose the type of property.
    • Number
    • Text
    • Yes/No
  • "Property for"; indicate if the property applies to the individual users or to the application.
    • Users
      • (e.g. money, life, items, stamina, visited locations, power etc.)
    • Application
      • (e.g. the total of collected/spent money by all teams together - the total 'life' of a dragon that has to be beaten in the game by all teams together)
  • "Property name"; the name of the property.
    • The property name will be visible to users if "Visibility" is checked (when the icon in the app is touched)
    • The property name will be visible to users when the value of the property is changed (via push notification)
  • "Description"; a general description of the property.
    • Description is never visible to users.
  • "Visibility"; if checked - the property is visible to the user.
    • In some cases it can be useful to make a property invisible, to track something in the background.
      • (e.g. to check if a user has visited a certain location before being able to do something else; this can be very useful for the app dynamics and does not always need to be communicated to the user)
  • "Alerts"; if checked - the users will get a push notification upon change of the selected property.
  • "Counts in ranking" (only property type 'number' + property for 'users'); if checked - the property will be used to automatically calculate a high scores table for all participating users on the basis of the properties that have this settings checked.
    • Every property for which this setting is checked will get a number, displayed in a 'cup' icon besides the number.
      • The number determines how important the property is for highscore calculation.
      • The order in which you place the properties determines the number.
  • "Icon"; upload the icon that represents the property.
    • This icon will be visible to the user if the visibility is checked.
  • "Initial value"; the property will have this value upon starting the application.